THE FIELD PERCEPTIONIST PRESENTS
THE BEAUTIFUL NECESSITY
SEEING THE FIELD · FEELING THE FIELD · BEING THE FIELD
ALL SIGNALS RETURN HOME
NODES 1600
BEAMS 0
RPM 0
λ RANGE
POV τ
FPS 60
THE BEAUTIFUL NECESSITY
THE FIELD PERCEPTIONIST
◇ POV SHAPE FORMATION
0.15
1.0
⌁ THE FIELD · GPU
Turn on for the 30k-node GPU field. Doing so replaces the CPU dot engine and its controls below.
◐ COLOR
How the dots are colored. Spectrum uses real wavelength physics (and enables the prism's Refraction/Dispersion).
1.00
◆ LATTICE MODE
Rebuilds the single sphere into layered geometric shells. Edge controls appear once enabled.
◈ CENTRAL PRISM
The glowing core + rainbow ring at the center of the sphere.
1.52
Bends the wavelength→color mapping
0.04
Spread of the spectral fan
0.7
⟳ RODRIGUES ROTATION
0.0
0.2
0.0
⚖ THE LAWS · BEAUTIFUL NECESSITY
0.00
0.00
0.00
0.00
0.00
0.00
0.00
0.00
0.70
0.80
⚡ BEAM PHYSICS
Threads drawn from the prism out to each lit dot. WHICH dots light up is set by the DFT Pattern below.
110
Pattern threshold — how many dots ignite
0.9
Thread brightness (WebGL can't vary true line width)
0.28
Overall thread opacity
∿ DFT BEAM PATTERN
Chooses WHICH dots ignite via an interference pattern. The lit dots and their beams follow this.
3
1.0
● NODE PHYSICS
Styles the dots themselves — size, glow, breathing. Independent of the beams.
3.2
8
0.03
★ PRESETS